
Sonic Escape V0.88
DOWNLOADABLE WINDOWS LINK & ANDROID APK BELOW OR ON GAMEJOLT / PATREON
THE GAME & ALL ASSETS ARE FREE NO CREDIT NEEDED!
Download the Sprites for FREE on my PATREON
Controls:
Move: Arrow Keys | Jump: Space/Z | Air Dash: Shift/X | Air Tricks: A |
Character Swap: V / Tap Player Icon
Move List:
Ball Curl: (Ground/Air) Down + Moving
Uncurl: (Ground) Up | Air Dash | Air Trick
Spin Dash: (Ground) Down + Idle + Jump
Super Peel Out: (Ground) Up + Idle + Jump (Hold)
Kick: (Air) Jump + Jump
Drop Dash: (Air) Jump (Hold)
Stomp: (Air) Down + Air Dash
Cyclone: (Air) Air Dash+ Forward
Flip: (Air) Air Dash + Up
*Characters have different abilities these apply mostly to Sonic
*Still updating the Spritesheets and Demo
*Plan to add more characters & Mechanics
*Please comment your thoughts below Thank you!
Patch Notes 7/9/2026:
- Public Github With All Game Files Public
- Tutorial
- More Level Geometry
Patch Notes 6/1/2026:
- Kolossos & Fleetway Boss fight (Random chance every 4th Level)
Patch Notes 5/2/2026:
- Android APK Available for Download
Patch Notes 4/22/2026:
- Added Grand Regent Thragg Boss fight (Random chance every 4th Level)
- Character Changes
Patch Notes 3/9/2026:
- Added Neo Metal Sonic Boss Fight (Random chance every 4th Level)
- Ring Changes
Patch Notes 3/9/2026:
- Added Neo Metal Sonic Boss Fight (Random chance every 4th Level)
- Ring Changes
Patch Notes 2/12/2026:
- Added Game Intro
- Added Randomly Generated Level Chunks (Press Tab to see a whole Level)
- Added Rest Tree
- Fixed Loops
Patch Notes 1/12/2026:
- Playable Metal Sonic
Patch Notes 12/21/2025:
- Playable Cream
Patch Notes 12/16/2025:
- Playable Rouge
Patch Notes 12/3/2025:
- Playable Blaze
- Throw and Pickup Miku (Press Up to Pick Up, Press Taunt to Throw)
Patch Notes 10/31/2025:
- Added 2011X (Sonic.EXE) Enemy: Random Chance to Spawn if Tricks is greater than 20
- Camera Changes: No More Zoom Out
- Level Changes: Smaller Map
Patch Notes 10/11/2025:
- Playable Amy & Knuckles with abilities: Still not finished
- Settings Options: Adjust Music, SFX, & Key binds
- Reworked Controls & Turning Speed
- Reworked Mobile Control Layout: D-Pad instead of Joystick
Patch Notes 8/14/2025:
- Added Character Select: You can choose 3 Characters to play as starting the game
- Playable Knuckles: Knuckles has no abilities at the moment but will soon.
- Added Music Options: Mobile has Audio Leak due to Godot at the moment but you can choose songs on Web Browser & in the Windows Version
Patch Notes 8/2/2025:
- Added Obstacles: Enemies, Springs, Rails, Rings, and loops (loops need some touching up)
- Playable Tails: You can Switch to Tails by Pressing V or Touching the Player Icon
- Bug Fixes
Patch Notes 6/13/2025:
- Added Controller Support: Controls are not Customizable right now
- Mobile Support: Can be Landscape or Portrait Mode ~ Caused Music Issues so I took it out :(
- Physics Changes: Enhanced momentum and control.
Patch Notes 6/6/2025:
- Wall Jump Changes: Actually Sticks to walls and be less Finnicky
Patch Notes 6/5/2025:
- ADDED TAILS: Tails follows Sonic (Sprites are available for download; Not Playable still WIP)
- NEW MOVES: Sonic has a Stomp/Bounce Bracelet, Air Dash, and Super Peel Out
- Acceleration Changes: Accelerating from Idle to Running happens faster.
- Sprite Changes: Changed & added Sprites to Sonic
CREDITS
Programming & Pixel Art
Saucekye
Sonic Portrait Art
StupidFred0
Knuckles Portrait Art
Cynical
Amy Portrait Art
Daeream
Blaze & Shadow Portrait Art
Mad Asafe
Hatsune Miku Portrait Art
Saredd99
Main Theme
TNH Nebula
Kyraneith
Level Track
Pistolman/DJ-MAGAZINE
Character Select Theme
ToxicxEternity
Logo
Mikael Cage
Special Thanks
maddiethecroc
Techokami
EderMuniZz
Bearanie
Nezuyaki
Octy'
SilentDProductions
Killeak
| Updated | 12 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Android |
| Rating | Rated 4.7 out of 5 stars (42 total ratings) |
| Author | Saucek |
| Genre | Platformer |
| Tags | 2D, Aseprite, Asset Pack, Fangame, Godot, Pixel Art, Singleplayer, sonic |
| Content | No generative AI was used |
















Comments
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wow this is really good i mean really really good please keep up the good work 10/10 i cant wait till its finished
when the next update?
this game is AWESOME, I LOVE the soundtrack, it's so good! and the movement flows well! I can't wait to see the full game, what you have already is really fun and I love it!
also please fix fleetway, like most of the time when he dies, he just floats there...
Would love to see sage as the next playable character after silver and shadow. Give my girl some love!
GIVE METAL SONIC AS MANY MOVES AS SONIC, CUZ METAL ISNT AS FUN TO PLAY AS SONIC
pretty cool
Yo, really love this game, but, could someone do something abt the kolo and fleetway boss fight, killing fleetway just leaves him there floating
...I'm sorry why is rewrite here.
super cool game but the controls are kinda butt. I could just be bad though, playing on keyboard was kinda frustrating. Which is why I switched to the mobile version, which was much better, but kind of unresponsive at times, makes the boss fights difficult.
will you ever make Super Sonic sprites to use?
will metal have any more abilities? Im like the biggest metal fan ever and your game looks absolutely AMAZING!!!! I just wanna know if I can get any faster with metal!
if you told me thragg, caine, the fun gang, kollosos and Fleetway were in this game I would not believe you
for some unknown reason the game crashes when i click start, i cant even play the game.
I fixed it now sorry!
so after I (maybe?) killed fleetway he kinda just floated around for a bit before I reloaded the round, little did I know I would be greeted by two viltrumites
any clue how to play as silver&shadow? or are they just not done ye
And when will Black Goku and Madara be added? I saw them in your YouTube trailer.
REALLY SOON
ello
ello
i got JUMPSCARE by kris, why is he there
999 SFX! I spotted you! (you should put any copyrighted assets you used in the Credits btw, even if you intend to replace them with original ones in the final release - so we know what is original and what is borrowed, and can also expect them to change by the time of release - also I like the level BGM so I’m curious where it comes from)
Gameplay and game feel
The game feel is pretty good, I see “modern” style movement as we’d find in games like Freedom Planet with high acceleration, easy wall slide/jump and simplified fly input (hold with gauge).
At the beginning when I saw the team selection I thought there’d be Sonic Advance 3 / Sonic Heroes style team moves, but not yet apparently, it’s mostly to swap characters. It makes showing all the characters on the level less important (we could just show one character and swap it when needed) except for Amy who’s… carrying… Miku.
The animated pixel art is nice although not too visible in-game due to camera being quite zoomed out (to enhance exploration). Considering your background in digital illustration explained on the video, it makes sense that you’re more comfortable with bigger character sprites displaying more their facial expressions.
The video was a bit long by the way, it’s nice to have a making-of but for the main video on itch I would expect from trailer / gameplay excerpt. With all the explanations and various memes in the middle I had to advance farther in the video to see what the game would look like, and it was apparently just the beginning of dev. In the end, playing the game was still the best way to do it.
Good job on integrating mobile virtual input! Although they do look a bit high on the screen, I haven’t tested them yet.
I also need to do it on my own Godot fan game (Super Sonic Heroes). I was interested in how you’d place buttons to swap characters since I also use Heroes team swap mechanic, but I don’t see such a button on the mobile interface. Are other characters supposed to be located near the top-left avatar, but it’s just not implemented yet?
999 SFX! I spotted you! (you should put any copyrighted assets you used in the Credits btw, even if you intend to replace them with original ones in the final release - so we know what is original and what is borrowed, and can also expect them to change by the time of release - also I like the level BGM so I’m curious where it comes from)
The game feel is pretty good, I see “modern” style movement as we’d find in games like Freedom Planet with high acceleration, easy wall slide/jump and simplified fly input (hold with gauge).
It’s fun to be able to bounce on the flying enemy twice as it has enough HP to survive a bit. I can imagine places where you exploit this to reach higher places (but the point of that trick would be defeated if Tails is in the team).
At the beginning when I saw the team selection I thought there’d be Sonic Advance 3 / Sonic Heroes style team moves, but not yet apparently, it’s mostly to swap characters. It makes showing all the characters on the level less important (we could just show one character and swap it when needed) except for Amy who’s… carrying… Miku.
Generally speaking, I feel like things are a bit wild in-game, you can do many things but also get past many things (esp. by flying with Tails, although the fly gauge has been tuned so he doesn’t go that far) and I’m not sure where it’s heading, but I suppose that’s to expect for a prototype: featuring many mechanics and level gimmicks and sorting out what works well. I’ll be waiting for the proper opening intro and 1st level to get a “cleaner”, more focused experience where I can indeed exploit all my moves to progress in an efficient way and find a good balance between rushing and exploring (like wall jump to reach high places, find collectibles or lore secrets… The opening was very short so I can’t tell how much the story will be important in this game).
Art
The animated pixel art is nice although not too visible in-game due to camera being quite zoomed out (to enhance exploration). Considering your background in digital illustration explained on the video, it makes sense that you’re more comfortable with bigger character sprites displaying more their facial expressions.
Promotion
The video was a bit long by the way, it’s nice to have a making-of but for the main video on itch I would expect from trailer / gameplay excerpt. With all the explanations and various memes in the middle I had to advance farther in the video to see what the game would look like, and it was apparently just the beginning of dev. In the end, playing the game was still the best way to do it.
Mobile support
Good job on integrating mobile virtual input! Although they do look a bit high on the screen, I haven’t tested them yet.
I also need to do it on my own Godot fan game (Super Sonic Heroes). I was interested in how you’d place buttons to swap characters since I also use Heroes team swap mechanic, but I don’t see such a button on the mobile interface. Are other characters supposed to be located near the top-left avatar, but it’s just not implemented yet?
P.S.: hm, it looks more on the dark/horror side looking at the intro but also the “monster” animated sprite lower in the list of screenshots on the sidebar. I remember I never played Sonic Unleashed because I didn’t like the werehog transformation, so let’s hope that doesn’t get in my way of playing it. Although I have no problem with having a darker mood in general (I like dark, but like stylish, I suppose - more like Shadow Generations’ dark powers?)
Hey this is pretty good! Only this is a few bugs like the tutorial not working and the black square for a boss. Otherwise still pretty fun to play with.
Very nice artwork!
Hey man, i love this peak ass Sonic fangame, but there are bugs... the boss is just a black box, the tutorial button wont work, (unless its wip, i understand.) and can you add where we can position our mobile buttons? Please and thank you, you are doing a BADASS job at this, keep it up 👍
I'm glad to see you're still working on this!
I do have a couple feelings on how some of the new things are executed. For instance why are their so many random insta-deaths in boss battles?! I nab a low amount of rings and just go belly up the moment the boss so much as breaths on me! It devalues the players effort of re-collecting rings amidst the boss battle chaos.
With the amazing fluid movement of these characters, it's a shame once you get skilled you can fly, jump and evade over the entire level. The original sonic games made it more easy to fall the higher you are. Maybe some floating walls/hazards and quick shooting enemies as obstacles could help make the skies have any challenge at all, while staying the fastest path to feel rewarding.
Not sure if this is just a web player problem or a me problem, but I don't hear any sound. The Youtube video bellow the game makes sound but not the game. I've reloaded my computer serval times to no avail.
I got a problem with the apk a bit the boss won't load instead its a black blank box and also the rolling charge thingy whatever its called is a bit broken where it will go very slow even though you pushed it also it won't let me use the tutorial
the spindash in this game is supposed to be charged, so push the button multiple times in order to do so
this shit is peak
things ive noticed though, theres a random slope that just stops you for no reason. one triangle is kinda just somewhere, and theres a robot inside the floor chillin. dont remove him hes cool, he deserves a cool hat and glasses. also the music for 0.3 is kinda quiet. i dont know if its intended to start quietly but when you switch from 0.3 to 0.4 the difference is wild.
also music and currently selected character revert back to the original music and the first character you chose after rounds, which kinda blows, cus i have to reset it back to the way i was groovin before, but all thats kinda unimportant considering how peak the game is rn.
also maybe im hella unlucky but neo metal is not spawnin.
actually, if you need a beta tester, ive got you. im insanely good and finding little bugs, and i could really help you iron out the ruffles of this already goated game
TY so much join the discord please
oh i joined as soon as i found out there was one
i dont pass up on peak
nvm but like the boss fight is very laggy and that means i cant play the peak game
ill try to fix it then i apologize
oh and just to say that my screen freezes for like 5 mins before i can use my computer again
day 1 of asking if u could add shadow (hes my new fav)
¿Seria posible jugar este juego en multijugador online? Siento que seria muy divertido aunque sea corto''
Hey, dude, I wanna ask you, Can I use your fangame as a base of my own fangame? Obviously giving you credits for everything, I promise
Something strange i noiced about the number of tricks it takes for X to appear. If you do 21 tricks, 1 of 2 things will happen
- A creepy eggman face will appear, but X will only spawn on the 22nd trick
- or X spawns on the 21st trick and there is no eggman face
I think it's on purpose. Maybe that's why it's tagged as "Analog Horror" on the Itch.io game library page...?
Finally metal is here
now make a eggman boss fight
THANK U I CAN NOW BE FREE
day 15 and 16 of asking if u could add metal sonic (cmon dude i wont stop til metal sonic comes hes my goat)
Uhh... What's wrong? Everything looks fine to me. Maybe it's just that some icons are yellowed, but I think it's just because you selected them (in my opinion they could get darker instead of yellowed, but it's okay, I guess). Also, IS THAT MIKU!?!?!?!?!?!?!?!??!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!??!?!?!?!?!?!?!?!?!?!? :O
day 11,12,13 and 14 of asking if u could add metal sonic
bro just add him please
working as fast as possible
FINALLY
ts finna be peak

WE SEE THE FIT
day 9 and 10 of asking if u could add metal sonic
day 7 and 8 of asking if u could add metal sonic (i forgot a day sry)
day 6 of asking if u could add metal sonic