Controls:

Move: Arrow Keys | Jump: Space | Air Dash: Shift | Air Tricks: A

Move List:

(Ground/Air) Down + Moving: Ball Curl

(Ground) Up: Uncurl


(Ground) Down + Idle + Jump: Spin Dash

(Ground) Up + Idle + Jump: Super Peel Out


(Air) Jump + Jump: Kick

(Air) Down + Jump: Stomp

(Air) Shift + Forward: Cyclone

(Air) Shift + Up: Flip

A Test Demo & Original Sonic Spritesheet I made for my upcoming Sonic fangame. You can download the sprites for FREE on my Patreon

Newgrounds Link

DEVLOG VIDEOS

*Still updating the Spritesheets and Demo

*Plan to add more characters & Mechanics

*Please comment your thoughts below Thank you!


Patch Notes 6/13/2025:

  • Added Controller Support: Controls are not Customizable right now
  • Mobile Support: Can be Landscape or Portrait Mode ~ Caused Music Issues so I took it out :( 
  • Physics Changes: Enhanced momentum and control.


Patch Notes 6/6/2025:

  • Wall Jump Changes: Actually Sticks to walls and be less Finnicky


Patch Notes 6/5/2025:

  • ADDED TAILS: Tails follows Sonic (Sprites are available for download; Not Playable still WIP)
  • NEW MOVES: Sonic has a Stomp/Bounce Bracelet, Air Dash, and Super Peel Out 
  • Acceleration Changes: Accelerating from Idle to Running happens faster.
  • Sprite Changes: Changed & added Sprites to Sonic


CREDITS:

Art/Programing - Saucekye

Special Thanks - maddiethecroc

Updated 19 days ago
Published 26 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorSaucek
GenrePlatformer
Made withGodot
Tags2D, Aseprite, Asset Pack, Fangame, Godot, Pixel Art, Singleplayer, sonic

Comments

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I can't wait to see the full game!

(2 edits)

The game is good, the sprites are incredible, the mechanics are cool and the movesets are easy to learn, but the mobile controls are not at all interesting, confusing and poorly placed, the physics are questionable at times, Sonic bugs out in certain parts, and the lack of background music is a negative point in this fangame, but ignoring that, it's a good fangame, but not the best yet.

(Edit:I forgot to say that Miku's sprite doesn't appear)

(+1)

This game is so unironicly good but i have two questions for the dev/devs (idk if it just sausek or not) will the game (at least on mobile) be available for download and could the mobile controls be tweaked a little like change the move stick cause idk if its just me but the stick feels kinda clunky anyway that's all I have to say good luck on the development of this game :)

(1 edit)

this is actually awesome!

tho i cant say much without control configuration, i SUCK at the current one lmfao (also it kinda lags for me, but thats more of a -me- problem).

but the sprite work is so cool (and cute) and the physics are better than 99% or all sonic fan games! this game looks very promising even in this early stage! im definitely keeping a tab on this game.

the shift button didnt work for me  tho, and sonic can stand perfectly still on a 45 degree slope (it looks funny, but its inaccurate to the games) but hey! this is just a demo, so stuff like this is expectable!

i would have given a much more in-depth feedback/comment, but like i said, i CANNOT control sonic with these controls, i keep hitting the poor guy into walls and throwing him down pits, so i'll just wait until controls can be customised instead of making myself (and sonic) suffer lol.

is there a reason why the music isnt working?

Mobile Support caused music issues so I had to take it out for now

if possible can you make this have mobile support it would be fun playing this on mobile

I just added Mobile support now

(1 edit)

can you add the download links for the demo for mobile, and computer? i wanna actually play the game on my app slots aka: apks, or ios 

(1 edit)

Pretty sweet demo!! I really like the spritework and music as well as the overall visual style :3 The speed you can gain in air is crazy refreshing and it's actually pretty nice to control, moreso in open areas than tighter ones tho lol

Some things I think could be improved upon are the momentum and physics in certain areas, mostly in run/jump speeds and on steeper slopes. 

Whenever I try to increase my speed from a full stop, the build-up to top base speed feels pretty awkward timing-wise, while the sprites tell otherwise. It might be because of how quickly the camera pans to the side you're running to. Also, I noticed that jumps seem to kill momentum a bit while building speed from a stop and peelouts don't seem to put you at full speed, but it could also just be my classic Sonic momentum brain XD 

For the slopes, Sonic kinda just doesn't like being on them very much. A lot of the time, he flings off of them while moving fast instead of clinging to them, and trying to gain speed by moving down them from a full stop (especially the steeper ones in this demo) kinda just.. doesn't work LOL. Again, the sprites say he is going fast but he's going pretty slow, and it's especially apparent when comparing this to rolling down these slopes. 

Also I encountered a bug that prevents you from jumping while climbing steep slopes and noticed that if you tap to move from a stop repeatedly you can make sonic dance lolol

I know this is just a demo so I'm not critiquing or anything, I just wanna give some helpful insight into some things I noticed! Stupid excited to see what comes from this demo, it's already rather fun to play :DDD ALSO HATSUNE MIKU HELLO PEAK??!

thank you for coming to my TED Talk B3

This demo is very funny, I trying beat my own record often. My feedback: control layout (at least in keyboard) is uncomfortable: Shift and Space is OK to use, but A key is hard to reach (at least in firsts times). Also: air tricks aside from adding score, would be greate if they filling up the air dash meter, which would encourage to perform air tricks to go faster.

so the game just straight up doesnt boot, it says: Aborted(Runtime error: The application has corrupted its heap memory area (address zero)!)

i think controller is glitched the only thing u can do is move around. and i cant use keyboard since i have a 60% and trying to play with it is just awkward :/.

There isn't any controller support yet I apologize I'll be sure to add that in!

Great game, my best time is 36 seconds. Also, the peel out and bounce didn't work for me.

AWESOME TIME! and I'll try to fix the peel out and bounce

Found a bug:

Jumping against a ramp does not actually make sonic jump

Ty! I'll be sure to try and fix that